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The Unofficial Apple Weblog (TUAW)
Updated: 15 min 41 sec ago

Found Footage: WNBC anchor shows Earl via iPad

0 sec ago


Nobody ever claimed that the iPad was weatherproof, but that didn't stop news anchor Chuck Scarborough from taking his tablet out to the seashore. Reader Michael Neumann saw the veteran NYC broadcaster using his iPad to show weather radar during Hurricane Earl's race up the US east coast. He could have saved money on that case, though.

Chuck's app of choice looks to be the Weather Channel's iPad offering, but we've seen lots of TV-centric solutions for the magical and revolutionary gadget. If you have a favorite clip or featured appearance of the iPad on the tube, drop a link in the comments below.

Thanks Michael!

TUAWFound Footage: WNBC anchor shows Earl via iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 05 Sep 2010 11:45:00 EST. Please see our terms for use of feeds.

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Parallels Desktop 6 appears on store shelves

33 min 49 sec ago

No official announcement from the virtualization mavens at Parallels, but it appears that the next version of the company's Mac app for Windows virtual machines is already popping up at retail. Sharp-eyed reader Matthew Fern snapped this shot of Parallels Desktop 6 already on sale at Fry's Electronics in Roseville, CA.

We've got a call into the Parallels press office to find out about upgrade options and actual yes-we-admit-it release info, but chances are we'll have to wait until after the Labor Day holiday to get the final word.

Thanks Matt!

TUAWParallels Desktop 6 appears on store shelves originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 05 Sep 2010 10:30:00 EST. Please see our terms for use of feeds.

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iOS 4.1 release may finally resolve your iPhone 3G woes

4 hours 3 min ago
Good news, everyone! The software update that was "coming soon" to resolve iOS 4.0's terrible performance on the iPhone 3G has gone "gold master" (GM) and should be available to the general public next week. I've had the opportunity to test this update out on my wife's iPhone 3G, and I'm happy to report that it does indeed appear to resolve all the stuttering, crashing, and generalized slowness the iPhone 3G was suffering under even previous beta builds of iOS 4.1.

I tested her iPhone 3G out under the iOS 4.1 GM by doing things that would have brought her iPhone to a standstill before. First, I started a playlist in the iPod app and let it play in the background. Then I went into Safari, where she had four "tabs" open, and navigated to an image-heavy page.

Normally just loading such a page would have caused the background music from iPod.app to start stuttering, but even though I started scrolling back and forth through the page before all images finished loading, I couldn't get Safari to freeze or iPod.app to stutter.

Next, I loaded up the Maps app and started navigating along an input route with music still playing in the background. This was a guaranteed way to bring her iPhone 3G to a screeching halt before, but no matter how much demand I placed on the iPhone, it took it like a champ. I tested Google Earth's app as well, and it was far more responsive than I've ever seen it in iOS 4.

I'm not sure what under-the-hood changes Apple made to get iOS 4 running on the iPhone 3G at an acceptable speed (finally), but I did notice one thing: Spotlight Search on the iPhone 3G no longer searches through text messages. I verified this by comparing the Spotlight settings side-by-side with my iPhone 4; "Messages" was missing as an option on the iPhone 3G. On previous iOS 4 builds, one of the most popular suggestions for improving iPhone 3G performance was disabling Spotlight, so maybe that was the problem all along.

Your mileage certainly may vary, but for at least one iPhone 3G, iOS 4.1's gold master release has finally made the phone just as responsive and useful as it was before iOS 4. And there was much rejoicing.

TUAWiOS 4.1 release may finally resolve your iPhone 3G woes originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 05 Sep 2010 07:00:00 EST. Please see our terms for use of feeds.

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Looking forward to AirPlay

18 hours 3 min ago
As you may have heard, Apple had some sort of event on Wednesday. In amongst the Big News like iPods and iOSs and iTunes and iTVs Apple TVs, Steve Jobs briefly mentioned AirPlay, a replacement for the AirTunes music streaming system used in the Airport Express multi-purpose device. I've built my home audio solutions around AirTunes, so this was, for me, the most interesting thing Apple announced. Details on how the system will actually work are rather thin so far but TUAW has been sleuthing around to try and figure out what we can.

First, the best bit. Jobs showed an iPad (running the forthcoming 4.2 version of iOS) being fired up, pressing a few buttons, and streaming its output to a big screen TV via an Apple TV. This addresses my number one complaint: a friend comes to my house, I show them the Airport Express system, I show them the Remote app so they can use their iPhone to control my iTunes... and they ask me why they can't also stream their own music directly from their device. Sure, this is going to be tough on battery life, but it's not like I'm short of chargers. They want to listen to their own music and if you could see inside my iTunes you'd know why. And now they will be able to!

I was briefly concerned that this jazzy new functionality would not work with my existing Airport Express devices. Fortunately, Apple's sneak peak at iOS 4.2 confirms that an Airport Express will be able to receive a stream from any iOS 4.2 device, so more good news there too.

TUAWLooking forward to AirPlay originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 17:00:00 EST. Please see our terms for use of feeds.

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App review: Tichu card game ups the ante for digital trick taking

Sat, 09/04/2010 - 22:30

Normally, to get a game of Tichu going, you need to round up three friends. If you don't have any card-playing friends who know Tichu, then maybe you have to tell them you're going to have a Bridge party, then *bam!* you bust out the 56-card Tichu deck at the last minute. This sort of gamer subterfuge is a thing of the past, thanks to the brand-new Tichu app from Steve Blanding. Now, any number of players can enjoy the card game at any time: one person can play against three computer opponents or link up with other people on their iDevices (the $2.99 app is universal) and the computer will fill in any empty seats.

Why bother with all of this? Because Tichu is one of the best - and most well-regarded - card game around. The rules will be familiar enough to people who enjoy trick-taking games but it's different enough to present a fresh challenge and is enjoyable every time. Keep reading to find out all about it.

Gallery: Tichu on the iPad

TUAWApp review: Tichu card game ups the ante for digital trick taking originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

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Shazam updates for iOS 4.0, adds subscription model for Encore features

Sat, 09/04/2010 - 17:00
The great Shazam app, which I'm still using after downloading it to my iPhone on day one, has released another update, bringing the whole suite of apps (including the paid Shazam Encore and the Shazam (RED) version) to version 3.3. This one updates the app for iOS 4.0 and includes Retina Display graphics and support for fast app switching. Version 3.3 also adds some setting customization options like "tag on startup," improved artist info, a new Discover tab with tag charts and preview clips for the top songs tagged in 20 different countries, and quick shortcut icons for sending the music off to iTunes or to Facebook and Twitter.

Additionally, the free Shazam app now offers a subscription model upgrade to the paid version, which allows for as many tags as you want, extra features like "Drive and Tag," and more information about the songs you hear with the app. For a limited price of $2.99, you can get access to Shazam Encore for an entire year, or for $4.99 (the price of the paid app on the App Store), you can get a "lifetime subscription." Clearly Shazam wants to offer something a little cheaper for customers who aren't sure if they'll use the app that much, but honestly, if you want the pro options, the Encore version is worth the $5.

On the other hand, all I've ever had is the free version, and for the occasional "hear a song on the radio or in a store and wonder what the heck it is," Shazam has served me quite well. Good to know it'll now look and run better on the iPhone 4.

TUAWShazam updates for iOS 4.0, adds subscription model for Encore features originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 10:00:00 EST. Please see our terms for use of feeds.

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Telltale releases Puzzle Agent on the iPhone, iPad

Sat, 09/04/2010 - 16:00
Just an FYI before you start your Labor Day weekend (and any associated trips): Telltale Games has released its latest title, Puzzle Agent, for the iPhone and the iPad. The game got middling reviews on Metacritic, but I think that's mostly because of the genre -- if you're a fan of sharp writing and interesting puzzles to play on the drive or flight out to the country for your vacation, it's a worthwhile title to fill the time with. Even if all of the puzzles aren't perfect, the game's atmosphere is excellent, and the art style is exactly the kind of thing we need more of on the iPhone. Nelson Tethers' adventures as a Puzzle Agent exploring the Scoggins Eraser Company are a worthy addition to the App Store. You can get the small-screen version for US$4.99.

The game's also available on the iPad as Puzzle Agent HD, for a premium price of $6.99, though it doesn't offer up any extra features besides of course the larger graphics (and easier to read text in some cases). But whichever one you choose is mostly just a matter of practicality -- both are excellent to play through.

And this is an extra bit of news unrelated except for the "Puzzle" connection, but it's always nice to go into a holiday weekend with something to look forward to: Namco has announced that it will be bringing the great Puzzle Quest 2 to the iPhone sometime this fall, complete with Game Center integrated for full multiplayer. We'll look forward to that one for sure.

TUAWTelltale releases Puzzle Agent on the iPhone, iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

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iTunes 101: Share your Ping profile

Sat, 09/04/2010 - 15:00
Here's a tip about something that had me confused for a while, I hate to admit. After setting up Ping in iTunes 10 and getting my profile just so, I naturally wanted to tell the eager masses where to find me. After all, many of the folks I follow on Twitter were sharing URLs to their accounts. But where did it come from?

The answer is quite simple. Log into your account, and right-click (or control-click) on the "My Profile" link. Then select "Copy link" from the contextual menu and you're all set! Paste that address in Twitter, email or where ever you want to broadcast your shiny new account.

Another, more roundabout way of accomplishing the same task is to search for yourself on Ping, and when your name shows up under "People," right-click your avatar icon and choose "Copy link."

We'll have more iTunes 10 tips and tricks coming right up.

TUAWiTunes 101: Share your Ping profile originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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TUAW Giveaway: Chuck Gnome

Sat, 09/04/2010 - 07:00
Chuck Gnome was chosen as our Daily App here on the site about a month ago, and now Movable Sprites has offered us a few copies to give away to you readers. Since we last posted about it, the game has updated to version 1.1 and added in a new episode, a new mini game, new music, and lots more. Plus, the price was lowered to 99 cents (and there's still a lite version available for you to check out).

But if a buck is still too much for you to check out this gnome tossin' good time, you can enter below to win one of 10 copies from TUAW and Movable Sprites!

To enter the giveaway, leave us a comment telling us what you'd like to chuck Chuck at in real life. Here are the official rules:
  • Open to legal US residents of the 50 United States, the District of Columbia, and Canada (excluding Quebec) who are 18 and older.
  • To enter, leave a comment telling us what real-life object, place, or thing you'd like to throw Chuck Gnome at.
  • The comment must be left before midnight on Monday, September 6, 2010, 11:59PM Eastern Daylight Time.
  • You may enter only once.
  • Ten winners will be selected. All will receive one promo code for Chuck Gnome, valued at $0.99 each.
  • Click Here for complete Official Rules.
Good luck!

TUAWTUAW Giveaway: Chuck Gnome originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 04 Sep 2010 00:00:00 EST. Please see our terms for use of feeds.

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Why I'm not excited about the new Apple TV

Sat, 09/04/2010 - 02:30
I'll admit it. I'll buy almost anything Apple makes. I was going to hold out on the iPad, but after reading more about it, I wound up in line the first day it was for sale. As they say, resistance is futile.

That's not the case with the Apple TV. When Apple brings a product out, I expect a small revolution. Some exciting new concept, or new and unique feature. With the Apple TV, it's certainly lower in price, but instead of revolutionizing the idea of a set-top box, the new unit actually takes features away from the now discarded Apple TV 'classic'.

First, there is the loss of actually owning a movie or a TV show. When the VCR first appeared in the 70s, the idea of owning a movie was quite unique. Before VHS or Betamax you went to a theater, paid your couple of dollars, or watched the oldies on TV loaded with commercials.

Second, the Apple TV requires an HDMI connection -- its HDMI port means you need an HDMI hookup or nothing. I understand the reasons for going with that standard, but I'm still holding on to an older AV receiver, and my 'classic' Apple TV works just fine with that.

TUAWWhy I'm not excited about the new Apple TV originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.

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iOS surpasses Linux as browsing platform

Sat, 09/04/2010 - 01:30
Seems like only yesterday that Linux was vastly outpacing iOS in terms of how many were using it as a browsing platform. Actually, make that last November; at that time, Linux's presence more than doubled the total iOS stake. Now, iOS-based browsers claim 1.13 percent of all browsing platforms, compared to a declining 0.85 percent for Linux.

To the right is a screengrab from Google Analytics, as I see traffic coming to one of my own websites. However, I'm sure the list looks very different depending on the content. For example, I'm pretty sure TUAW's #1 OS isn't any flavor of Windows (but I'll check).

How long before the total of all mobile-only OS clients outranks desktop OS users in this area?

[via AppleInsider]

TUAWiOS surpasses Linux as browsing platform originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 18:30:00 EST. Please see our terms for use of feeds.

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Analyst: Apple producing more iPads

Sat, 09/04/2010 - 00:30
Analyst Katy Huberty from Morgan Stanley tells All Things D that she believes Apple is ramping up production on the iPad, aiming to build as many as three million a month by the end of this year. That would mean that the company could make 36 million iPads next year, which brings the total close to (but not quite) the whopping 40 million units predicted by her supply chain analysis. Sales estimates for next year started out around 10 million iPads, but have since risen to as high as 42 million units, which would be quite a year for a product that didn't exist before this past April.

Currently, says Huberty, Apple is producing about two million iPads a month, and that's brought shipping times on the website down, and helped availability across the board. But the manufacturing process needs to be refined even further, and of course if, as expected earlier next year, the device sees a revision, that may delay things even further. There seems to be one thing most analysts agree on, however: Apple is going to sell a whole lot of iPads in 2011.

TUAWAnalyst: Apple producing more iPads originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.

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Fixing broken iTunes Automator workflows in iTunes 10

Fri, 09/03/2010 - 23:30
If you depend on Automator workflows for managing music or other tasks in iTunes, the upgrade to version 10 may have come as a bit of a cold shock. Macworld pointed out that most available workflows for iTunes simply would not load with iTunes 10; a frustrating circumstance, to be sure.

Fortunately, the problem turns out not to be that complicated; Automator's version checking thinks that iTunes 10.0 is a lower version than 9.0, because the versions are sorting alphabetically instead of numerically (oof!). Macfixit points to a workaround: opening up the Info.plist files inside the packages for the dysfunctional workflows and manually changing the version threshold. It's not ideal, but if you have critical Automator functionality that would otherwise keep you on iTunes 9, it's worth a try.

TUAWFixing broken iTunes Automator workflows in iTunes 10 originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 16:30:00 EST. Please see our terms for use of feeds.

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Apple trailers page adds showtimes and theater maps

Fri, 09/03/2010 - 22:30

Since people still seem to want to leave their houses and go to the movies (despite Apple's best efforts to keep them firmly on their couches), the iTunes Movie Trailers site now features a sophisticated Showtimes view. This HTML5-savvy offering uses location awareness in your browser to show the movies playing nearest you, along with the upcoming screening schedule and links to the theater sites for ticket purchases.

The site works great in Safari, Firefox 3 or Chrome on your Mac; it also works perfectly on the iPad, although on the iPhone it's a little bit compact.

Check it out for yourself, or see our gallery of screenshots below.

Gallery: Apple's Showtimes site


[via Ars Technica]

TUAWApple trailers page adds showtimes and theater maps originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

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Flick this! Croke puts Crokinole on the iPhone

Fri, 09/03/2010 - 21:30
Crokinole is a beautiful, simple game with a long history. In the tradition of pool and Carrom, Crokinole is a dexterity game that pits two (or four) people against each other around a circular wooden board. Players try to flick little wooden discs towards the center, knocking out opponent's discs if they're in the target area. It takes a minute to learn and a lifetime to get frustrated at because you're just not good enough.

The trouble is, if you want a decent Crokinole board at home, it'll set you back a few hundred dollars; $130 or so is the minimum, and you can always pay more if you really want to go all out. It's not hard to find boards costing $400 or more (don't ask how much the Death Star board costs) and you need someplace to store it when it's not in use. These things are about a meter across, and made of heavy wood, so this isn't a trivial issue.

With the Croke iPhone app, you can have a somewhat similar experience on a touchscreen. It's not the same thing, but it's also only $1.99, so you're getting to play without paying through the nose. Read on to see if this flick's for you.


Gallery: Croke on the iPhone

TUAWFlick this! Croke puts Crokinole on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 14:30:00 EST. Please see our terms for use of feeds.

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How Apple's newest iPods prove (and disprove) that it learns from design mistakes

Fri, 09/03/2010 - 20:00
When Apple released the third-generation iPod shuffle in 2009, I saw it as a perfect example of the design hubris that many Apple detractors point to. From a usability perspective, there really wasn't anything wrong with the second-generation iPod shuffle -- it had a minimal number of buttons, true, but their functions were fairly obvious. In a textbook example of the emphasis of form over function, Apple's third-generation iPod shuffle removed all of the controls from the device itself and moved them to the headphones' inline remote. Not only was the remote far more complex to use than the old shuffle's simple buttons, it also meant that, if you wanted to use third-party headphones, you'd either have to give up all control over the iPod or shell out more money for an inline remote adapter. The third-gen iPod shuffle got savaged in reviews, and it deserved it.

Apple's fourth-generation iPod shuffle mercifully brought the buttons back. Apple even lists "buttons" as a feature on its page for the iPod shuffle. In a rare departure from typical Apple design, the fourth-generation iPod shuffle is much larger than the third-gen; it's not that Apple can't make a music player the size of your thumbnail, but it seems like Apple realized that it shouldn't. So, the return of buttons to the iPod shuffle proves that Apple doesn't always emphasize form over function. Right?

Unfortunately, although the iPod shuffle proves that Apple is perfectly capable of learning from its design missteps, the new iPod nano and iPod touch both feature design compromises that are almost as boneheaded as the buttonless third-gen iPod shuffle. Click "Read More" to see the way these new iPods, nice as they are in some respects, are in other ways an example of a "one step forward, two steps back" design.

TUAWHow Apple's newest iPods prove (and disprove) that it learns from design mistakes originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 13:00:00 EST. Please see our terms for use of feeds.

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Epic Citadel shows the bright promise of iOS gaming's future

Fri, 09/03/2010 - 19:00


Epic Games, creator of the Unreal 3 game engine, has been working on getting Unreal Engine 3 running in iOS for a while now. They showed off some of their efforts with a demo of "Project Sword" at Apple's iPod event, and Mike Capps of Epic Games talked about the direction he saw gaming on iOS devices taking in the future.

The fact that the Unreal 3 engine now runs seamlessly on iOS devices is a huge deal. This is the same game engine that's responsible for many high-quality titles on the Xbox 360 and PlayStation 3, so having it run games on a device that fits in the palm of your hand is pretty mind-blowing. You can get a taste of Epic Games' Unreal 3 in iOS efforts with Epic Citadel, available on the App Store -- but because of the demanding graphical requirements, it's only compatible with the iPhone 3GS, iPhone 4, iPad, and 3rd and 4th generation iPod touches. If you don't have one of those devices, the demo likely won't run at all.

A demo is really all Epic Citadel is; it's not a game as such, since there's really nothing for you to do except wander around and gape at the environment. And gape you will, because this is console-quality graphics on a 3.5 inch screen. While wandering through the castle grounds, I exclaimed several times, "I can't believe this is running on a freaking cell phone." The graphics in Epic Citadel easily surpass anything I've seen on the iPhone before, and they put the Nintendo DS to shame. Even the Wii doesn't put out graphics with this level of detail. To my eyes, only the Xbox 360, PS3, and PC games are competitive with the graphical richness I'm seeing in Epic Citadel on the iPhone.

Don't just take my word for it, though. Either download the demo yourself ,or if you can't run it on your device, check out our coverage in the video above. The game engine is truly amazing on the iPhone 4, especially with the Retina Display. And if this is the future of gaming in iOS, ... Nintendo and Sony had better step up their game.

TUAWEpic Citadel shows the bright promise of iOS gaming's future originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 12:00:00 EST. Please see our terms for use of feeds.

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Apple awarded new patents

Fri, 09/03/2010 - 18:00
This past week, Apple had a host of new patents officially approved by the US Patent and Trademark Office. From streamlining the way images are rendered to preventing the accidental opening of applications, a large chunk of the patents seem to relate to the ways that a user interacts with a device. Macsimum News has a synopsis of all the patents awarded.

A few of the patents that stick out are for operations that we take for granted on a daily basis.

One of them relates to scrolling through a list on a touch input device (say your iPhone contacts list), with the acceleration of the scrolling of that list being determined by the input of your finger. That's pretty nifty!

Another is for immediate search feedback on a Web browser application, like the Safari search bar. So, for instance, when you start typing in the first few letters of a search query and a list pops up of the potential items that you're searching for - that's immediate search feedback.

I think I would be lost without this feature. Often times, I can't remember the title of a song, but if I can remember the first couple lyrics, I can type them in, and a link to the song title will appear in the list. Or when I can't quite remember how to spell a word (embarrassing, I know), I go to the Safari search bar instead of going to the dictionary. Somehow, it's always the easier place to turn to.

These are some pretty simple features, but they make such a profound difference in the ways that we use and interact with the computer devices around us on a daily basis. There's some solid innovation going on over there in Cupertino.

TUAWApple awarded new patents originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 11:00:00 EST. Please see our terms for use of feeds.

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iTunes 101: Using the Album Art widget

Fri, 09/03/2010 - 17:00
Here's a cool new feature in iTunes 10 that we haven't mentioned yet: when listening to any song in your library, you can double click on the album art window in the lower left hand corner to detach it from the main window and see it full size. That's not new -- you could get a closer look at the art in previous versions of iTunes. But what is new is that when you mouse over that detached art, you now get full QuickTime-style controls for your tracks. You can then minimize the main window (using those weirdly-aligned buttons, of course), and then just control the music directly from that square widget (which can also be resized any way you want).

Pretty neat, and somewhat hard to find if you don't usually zoom in to see your album art full size. This replicates some (not all) of the functionality provided by CoverSutra and a number of other "iTunes controllers," so it looks like Apple has (yet again) decided to make a popular function in third-party apps part of the official thing.

TUAWiTunes 101: Using the Album Art widget originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 10:00:00 EST. Please see our terms for use of feeds.

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TUAW Review: Twitter for iPad

Fri, 09/03/2010 - 16:00
As soon as the official Twitter app for iPad (free) hit the App Store, you could tell that it was going to be a controversial app. Immediately, the twitterverse was filled with people either commenting on how much they loved the innovative and unique user interface, and others ranting about how much they despised the UI. One of our bloggers said that she enjoyed the new features of Twitter for iPad so much that she "wanted to have a cigarette after I was done, and I don't even smoke." On the other hand, TJ Luoma reported in his first look at the Twitter app that "... judging by most of the comments of people that I follow on Twitter, the initial reaction is definitely one of 'too busy' and 'over designed.' "

Of course, I couldn't leave well enough alone. I have been a fan of Twittelator for iPad ($4.99) since it appeared in the App Store, so I wasn't expecting that Twitter would make an impact on my tweeting. Wrong. After a few hours of using the free Twitter app on my iPad, I'm pretty well smitten with it. The rest of this post describes how the Twitter app works to let you do more tweeting and less fumbling around trying to figure out how to do something. Be sure to take a look at the gallery below for screenshots of Twitter for iPad in action.

Gallery: Twitter for iPad

TUAWTUAW Review: Twitter for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

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